The rules of Terra are designed to ensure a fair, competitive, and friendly gaming environment. Any Archmage who violates these laws will be judged by the Arcane Council.
Law I: One Single Realm
Only 1 wizard is allowed per person. Creating more than one wizard per server is not permitted under any circumstances.
Law II: Personal Accounts
Sharing accounts is not allowed; only the original owner can control their wizard. It is forbidden to access other people's wizards, even if it is only to perform minor tasks like charging mana or placing fortresses.
If multi-accounting is discovered, all involved wizards will be deleted.
Law III: Milking Ban
Milking is strictly prohibited under penalty of deletion. Milking is defined as obtaining any benefit (lands, protection, disbanding, etc.) with the consent of the involved wizards through offensive actions, both attacks, spells, or items. It will also be considered milking to attack wizards of your own guild, allied guilds, and/or direct allied wizards.
Law IV: Bug Abuse
The use of bugs or glitches for self-benefit, without reporting them immediately to the administrators, will lead to the direct deletion of the wizard.
Law V: Geolocation & IP
The use of proxies, VPNs, or any program designed to falsify the real IP address will cause the deletion of the wizard. Your IP location must match the country of the wizard's registration.
Law VI: Respect & Coexistence
The use of offensive or unwanted words in wizard names is not allowed, nor are insults to other players through any communication channel (forums, private messages, etc.). This is a game and the idea is to have fun in a healthy way. Non-compliance will cause deletion.
Law VII: Babysitting Prohibited
The care of other players' wizards due to the temporary absence of the owner (babysitting) is totally prohibited, as it directly violates Laws I and II.
Law VIII: Automation (Bots)
Bots, scripts, or automations of any kind are strictly forbidden. The discovery of bot usage will lead to the immediate deletion of the offending wizard, as well as the rest of the guild to which they belong and their closest allies.
Law IX: IP Coincidences
If for family, cyber-café, or work network reasons there is an IP coincidence with another wizard, an explanatory message must be sent to a member of the Council at the time of account creation. Notifications after suspicion has arisen will not be considered.
Law IX.I: It is strictly forbidden to coordinate gameplay actions (attacks, alliances) from the same IP without prior authorization from the Council.